![]() The game ends when a player accumulates 15 Fame and has no currently active Songs.”įunding Status: Currently at 32% with 28 days to go. During the game, players use their cards to perform Songs and collect Fame. A player’s deck represents their repertoire of ballads, stories, techniques, tricks, magical items, fantastical lore, and enchanting melodies that you will use to battle your opponent to win the hearts - and purses – of the folk of the land. Summary: “Each player takes the role of the magical traveling storyteller of old - The Bard. Genre/Mechanisms: card game, deck construction the Royal Navy, classic Blood & Plunder action.”Īll-In (w/shipping): $400, includes extrasįunding Status: Funded currently at 158% with 27 days to go. The starter set is themed around Blackbeard’s last battle with Royal Navy Lieutenant Robert Maynard. Summary: “The main event of this campaign is a Blood & Plunder 2-player starter set for the 18th century. Genre/Mechanisms: action queue, expansion, miniatures, wargame Project: Blood & Plunder: Raise the Blackĭesigners: Fred Barnard, Lilian Figueroa, Michael Tuñez With multiple ways to win and several game-changing special abilities, even the strongest players are never guaranteed a win.”įunding Status: Currently at 20% with 28 days to go. Summary: “Combines memory mechanics, building and upgrading monsters and intense 1v1 battles. Genre/Mechanisms: collectible components, chaining, deck construction, expansion, matching, memory, miniatures, negotiation, once-per-game abilities, passed action token, tile placement, trading, variable phase order, variable player powers (or here’s a list of what launched yesterday that might deserve a closer look)
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